27 English-speaking jobs in Montpellier

  • SeqOne
  • Montpellier
  • July 24
LogoDevelop and maintain internal tools and self-services, including the Backoffice, to support SeqOne's operations. Build, maintain, and secure CI/CD pipelines for SeqOne solutions. Contribute to keeping SeqOne solutions operational and secure, in line with industry standards.
  • David Kennedy Recruitment
  • Montpellier
  • July 22
  • remote work
LogoSeeking Freelance or Fixed Term Recruiters for Europe. Responsibilities include sourcing candidates via various channels, conducting interviews, and managing recruitment processes. Must be proficient in English and experienced in sourcing within the Live Casino industry.
  • EUTALENTS
  • Montpellier
  • July 22
LogoExperienced barbers sought for full-time, permanent positions in Nordic partner barbershops. Offer includes competitive salaries, relocation support, and opportunities for professional growth.
  • Mars
  • Montpellier
  • July 22
LogoDermatology Research Scientist will identify innovative solutions for pet skin health, manage research projects, and communicate findings to internal and external audiences. Requires a master's or PhD in Dermatology, skin biology, or immunology and 2+ years of R&D experience.
  • Ubisoft
  • Montpellier
  • July 8
LogoLead and inspire the VFX team on Beyond Good & Evil 2, ensuring timely delivery of high-quality assets. Manage team performance, organize production, and collaborate with the Art Director and Technical Director to optimize pipelines and meet deadlines. Proven experience leading AAA game development teams is required.
  • Schneider Electric
  • Lattes
  • July 1
Lead strategic Digital Buildings projects across Europe, ensuring operational excellence and consistent customer experience. Act as a senior escalation point, coordinating between customers, contractors, and technical teams.
  • Ubisoft
  • Montpellier
  • June 25
LogoSenior Gameplay Animator will create and integrate gameplay animations for Beyond Good & Evil 2. Responsibilities include producing animations (combat, locomotion, traversal), adapting animations to gameplay constraints, and collaborating with designers, programmers, and other animators.
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