28 English-speaking jobs in Montpellier

  • Ubisoft
  • Montpellier
  • October 17
LogoSenior Game Designer for Beyond Good & Evil 2. Design, drive, and refine major game systems like ship 3C, enemy AI, puzzles, and systemic activities. Requires experience on large-scale games and strong prototyping skills.
  • SeqOne
  • Montpellier
  • October 15
  • remote work
  • part-time
LogoClinical Scientist needed for rare disease genomics. Analyze NGS, WES, and WGS data, classifying variants using ACMG/ACGS guidelines. Requires HCPC registration and experience with diagnostic reporting.
  • Swile
  • Montpellier
  • October 12
LogoSenior Data Platform Engineer to design and improve tools empowering engineering teams to build data pipelines. Focus on batch/event-driven architecture, AI tooling, and defining standards. Requires data/platform engineering experience.
  • Mars
  • Montpellier
  • September 8
LogoLead global implementation of new raw material, process, and product in the DRY food network. Develop R&D specifications for manufacturing standards and new technologies. Requires science/engineering degree and 5+ years in food technology development.
  • Mars
  • Montpellier
  • September 8
LogoLead global packaging technology implementation for wet food, covering primary, secondary, and tertiary packaging. Develop R&D specifications for DRY & WET products across the global manufacturing network.
  • Mars
  • Montpellier
  • September 8
LogoLead global packaging technology implementation for DRY and WET processes, covering primary, secondary, and tertiary packaging. Develop R&D specifications and drive end-to-end industrialization across the global manufacturing network.
  • Mars
  • Montpellier
  • September 8
LogoLead global implementation of new raw material, process, and product in the WET food network. Develop R&D specifications for manufacturing standards and new technologies. Requires 5+ years in food technology development.
  • Ubisoft
  • Montpellier
  • August 31
LogoLead Level Designer for an open-world action-adventure game. Define design vision, ensure player experience, and lead a team of 6–7 designers. Requires prior AAA game shipping experience and strong 3D level design skills.
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