81 English-speaking jobs in Montpellier

  • Teads
  • Montpellier
  • April 18
Senior Software Engineer will design, build, and ship finance-related features across a complex ecosystem. Responsibilities include developing solutions that integrate with CRM and ERP systems, collaborating with internal users, and mentoring junior engineers.
  • TechBiz Global GmbH
  • Montpellier
  • April 16
LogoDesign, develop, and maintain Android application features. Collaborate with teams on feature design, architecture, and delivery. Apply Clean Architecture principles and review code adhering to coding standards.
  • Teads
  • Montpellier
  • April 16
Senior Data Engineer to build and scale data infrastructure for insights and analytics. Develop and optimize data pipelines using Apache Spark, manage cloud infrastructure on GCP or AWS, and enhance data warehouse and data lake solutions. Requires 7+ years of experience, proficiency in SQL/Java/Scala/Python, distributed data processing frameworks, and cloud-based data services.
  • Ubisoft Montpellier
  • Montpellier
  • April 16
Senior Game Designers are needed to design, refine, and prototype major game systems for Beyond Good & Evil 2. This role involves close collaboration with various teams and requires strong iteration skills, prototyping ability, and clear communication. Experience with a major game engine, 3D open-world development, and a proven track record in game design are essential.
  • Teads
  • Montpellier
  • April 14
Lead the vision and development of Teads' Enterprise Performance product suite, shaping AI-powered advertising solutions for the world's largest brands. You will report to the Enterprise CPO and lead a team of Product Managers and Product Data Analysts. Define and drive a clear product vision, translate market opportunities and client needs into a best-in-class roadmap, and lead the design and development of scalable, innovative solutions. Drive the successful rollout of complex product initiatives, engage with clients, publishers, and agency partners, and continuously refine solutions based on market feedback.
  • Teads
  • Montpellier
  • April 12
Senior Software Engineer will design, develop, and maintain highly scalable platform services. Responsibilities include building developer tools, taking end-to-end ownership of platform services, and fostering innovation. Requires 7+ years of professional software development experience with a focus on backend systems, infrastructure, or platform engineering. Proficiency in Java, Kotlin, or Scala is required. Experience with cloud platforms, containerization, and CI/CD is desired.
  • Ubisoft Montpellier
  • Montpellier
  • April 11
Lead QA Manager for Beyond Good & Evil 2, a space-opera action-adventure game. Responsibilities include leading and organizing QA team activities, designing and implementing QA processes, collaborating with development teams, and delivering quality reports. Requires proven experience managing a team, knowledge of QA tools and methods, and fluency in English.
  • Ubisoft Montpellier
  • Montpellier
  • April 11
As a Senior Network Programmer, you will ensure the proper functioning, maintenance, and evolution of the network architecture for Beyond Good & Evil 2. You will analyze performance, optimize network code, and provide support to internal teams.
  • Ubisoft Montpellier
  • Montpellier
  • April 5
Technical Director - Level Design will define and evolve the technical direction for Level Design on a new, unannounced project. Responsibilities include designing and implementing Level Design pipelines, acting as a technical point of reference, and prototyping in Unreal Engine 5.
  • Teads
  • Montpellier
  • April 5
Senior Software Engineer will design, build, and ship features for sophisticated backend systems primarily written in Scala. Collaborate with a diverse team to solve complex AdTech problems. Champion software quality through robust testing, clean architecture, and best practices. Opportunity to contribute to full-stack needs with Node.js and React applications.
  • Ubisoft Montpellier
  • Montpellier
  • April 4
Gameplay Animation Director for Beyond Good & Evil 2, a space opera open world game. Develop animation vision, define style, rhythm, and impact, and ensure quality and consistency of animations. Supervise animation creation and integration, collaborate with designers and other departments, and lead and inspire a team of animators.
  • TechBiz Global GmbH
  • Montpellier
  • April 2
LogoDesigns, builds, and operates data pipelines and integrations for analytics, reporting, and applications. Focuses on reliable data ingestion, ETL-based data integration, and high-quality data flows. Requires 3-5 years of experience with ETL platforms (preferably Talend), strong SQL skills, and understanding of relational databases.
  • Datadog
  • Montpellier
  • April 2
Senior Software Engineers design, implement, and operate distributed systems that process billions of events per second. Responsibilities include building fault-tolerant, scalable solutions using languages like Go, Java, Rust, or C++, and working with technologies like Kafka, Redis, Cassandra, and Elasticsearch. Candidates should have a BS/MS/PhD in a scientific field or equivalent experience and significant backend programming experience.
  • Ubisoft Entertainment
  • Montpellier
  • March 31
Technical Director - Level Design will define and evolve the technical direction for Level Design on an unannounced project. Responsibilities include designing and implementing Level Design pipelines, acting as a technical point of reference, and prototyping in Unreal Engine 5.
  • Ubisoft Entertainment
  • Montpellier
  • March 30
Senior Network Programmer will ensure the proper functioning, maintenance, and evolution of the network architecture for Beyond Good & Evil 2. Responsibilities include analyzing performance, fixing platform-specific issues, and optimizing network code.
  • Ubisoft Entertainment
  • Montpellier
  • March 30
Create and adapt high-quality visual effects for the Beyond Good & Evil 2 project, adhering to technical and artistic constraints. Collaborate with artists, technical artists, and developers to ensure effective asset production. Possess excellent command of real-time game engines and proficiency with particle systems. Proven experience as a VFX Artist in the video game industry with contributions to multiple games.
  • Ubisoft Entertainment
  • Montpellier
  • March 30
Senior Game Designers will design, drive, and refine major game systems for Beyond Good & Evil 2, a space opera prequel to the 2003 classic. Responsibilities include defining, designing, and refining game mechanics, prototyping, collaborating with various teams, and identifying gameplay issues.
  • Datadog
  • Montpellier
  • March 28
Designs, builds, and scales backend systems for Datadog's Watchdog products. Develops data science capabilities, integrates and preprocesses data, and ensures scalability. Experience with Python, Java, Scala, or Go, microservices, and distributed systems is required. Expertise in Python, Go, or Scala and Spark or Flink is preferred.
  • Inria
  • Montpellier
  • March 28
Development and application of AI-based numerical modeling tools for nanophotonics. The role involves developing a software platform implementing AI methods for studying nanoscale light-matter interactions and designing nanoscale structures. The engineer will collaborate with researchers and participate in use case studies.
  • Alexkong
  • Montpellier
  • March 28
Senior Level Designer for a 3D turn-based RPG with a fantasy & 'Belle Époque' art style. Deliver levels and environments in Unreal Engine 5, leading a team of Level Designers, Environment Artists, and Houdini Artists. Requires 3+ years experience in shipped 3D titles and experience with Unreal Engine.
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