93 English-speaking jobs in Montpellier

  • Alan
  • Montpellier
  • March 21
Operational Onboarding Manager will support Alan's mission to make prevention the new norm of care.
  • TechBiz Global GmbH
  • Montpellier
  • March 17
LogoSystem Architect to define and drive product strategy and architecture for Optical Transport, OLT, and ONT platforms. Experience in DWDM optical networks, GPON/XGS-PON, and NETCONF/YANG required.
  • Ubisoft Montpellier
  • Montpellier
  • March 17
Create and adapt high-quality visual effects for the Beyond Good & Evil 2 project. Collaborate with artists, technical artists, and developers to ensure effective asset production. Possess strong expertise in real-time optimization and technical constraints.
  • Alan
  • Montpellier
  • March 17
Cloud Security Platform Engineer will build and maintain a secure cloud platform, focusing on infrastructure enablement, security and compliance facilitation, and developer productivity enhancements. Responsibilities include reviewing cloud privileges, building secrets management, and owning the vulnerability backlog. Requires 3+ years of experience in cloud/infrastructure and security, strong backend development skills, and experience with security tooling and practices.
  • Teads
  • Montpellier
  • March 15
Senior Software Engineer will design, develop, and maintain highly scalable platform services. Responsibilities include building developer tools, taking end-to-end ownership of platform services, and fostering innovation. Requires 7+ years of professional software development experience with a focus on backend systems, infrastructure, or platform engineering. Proficiency in Java, Kotlin, or Scala is required. Experience with cloud platforms, containerization, and CI/CD is desired.
  • Mars
  • Montpellier
  • March 15
LogoGlobal Regulatory Excellence Specialist will structure and maintain collaborative platforms, oversee the Royal Canin Horizon Scanning process, and coordinate onboarding and training programs.
  • Ubisoft
  • Montpellier
  • March 14
Gameplay Programmer will develop and maintain gameplay systems, collaborate with other disciplines, and ensure the quality and evolution of game systems. Responsibilities include contributing to the architecture, design, and implementation of gameplay code, exploring innovative tools and techniques, and collaborating with designers, artists, and technical specialists.
  • Ubisoft
  • Montpellier
  • March 14
Gameplay Programmer UI will develop and maintain game interfaces, implement gameplay interactions, and connect interfaces to gameplay systems.
  • Teads
  • Montpellier
  • March 12
Senior Product Manager will own the product lifecycle, from strategy to execution. Responsibilities include shaping the roadmap, managing product development and roll-out, and collaborating with stakeholders to define objectives and success metrics. Previous experience in digital advertising and 5+ years as a Product Manager are required.
  • Teads SA
  • Montpellier
  • March 12
Senior HR Business Partner to lead HR initiatives for Tech & Product groups, partnering with leadership on organizational design, growth, and talent strategy. Will advise managers on people challenges, contribute to HR projects, and build relationships with stakeholders. Requires proven experience as an HRBP for Engineering teams and business partnering in a global, tech-driven environment.
  • Ubisoft Montpellier
  • Montpellier
  • March 10
Senior Network Programmer will ensure the proper functioning, maintenance, and evolution of the network architecture for Beyond Good & Evil 2. Responsibilities include analyzing performance, fixing platform-specific issues, optimizing network code, and providing support for cloud server deployment.
  • Ubisoft
  • Montpellier
  • March 10
LogoSenior Gameplay Animator will create and integrate gameplay animations for Beyond Good & Evil 2, a space opera action-adventure game. Responsibilities include adapting animations to gameplay constraints, working with keyframes and motion capture, and collaborating with designers, programmers, and other animators.
  • Ubisoft Montpellier
  • Montpellier
  • March 8
Technical Director - Level Design will define and evolve the technical direction for Level Design on a new, unannounced project. Responsibilities include designing and implementing Level Design pipelines, acting as a technical point of reference, and prototyping in Unreal Engine 5.
  • Teads
  • Montpellier
  • March 8
Senior Software Engineer will design, build, and ship features for sophisticated backend systems primarily written in Scala. Collaborate with a diverse team to solve complex AdTech problems. Champion software quality through robust testing, clean architecture, and best practices. Opportunity to contribute to full-stack needs with Node.js and React applications.
  • RM Staffing B.V.
  • Saint-Aunès
  • March 8
Data Center Technician needed for full-time, on-site role in Saint Aunes, France. Install, configure, and maintain server and network equipment. Perform structured cabling, hardware deployments, and troubleshooting. Collaborate with engineering and operations teams.
  • RM Staffing B.V.
  • Saint-Clément-de-Rivière
  • March 8
Data Center Technician supports critical infrastructure at world-class data center facilities. Responsibilities include installing, configuring, and maintaining server and network equipment, performing structured cabling, executing hardware deployments, and monitoring environmental systems.
  • RM Staffing B.V.
  • Montpellier
  • March 8
Support critical infrastructure at world-class data center facilities. Install, configure, and maintain server and network equipment. Perform structured cabling and execute hardware deployments. Respond to incidents, monitor environmental systems, and collaborate with teams.
  • Ubisoft Montpellier
  • Montpellier
  • March 8
Gameplay Animation Director for Beyond Good & Evil 2, a space opera open world game. Develop animation vision, define style, rhythm, and impact, and ensure quality and consistency of animations. Supervise animation creation and integration, collaborate with designers and other departments, and lead and inspire a team of animators.
  • Ubisoft
  • Montpellier
  • March 4
LogoThe Gameplay Animation Director will define and embody the project's gameplay animation vision. Responsibilities include developing the animation vision, defining animation intentions, and producing key documents. The role also involves supervising animation creation, ensuring quality and consistency, and collaborating with other departments.
  • Datadog
  • Montpellier
  • March 1
Staff Engineers at Datadog are technical leaders who design, build, and deliver industry-leading systems. They own critical architecture, drive end-to-end delivery, and optimize system performance.
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